Sound & Multimedia Design
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I can plan, design, & build full feature sound experiences for a variety of art experiences, including: musicals, plays, immersive theater, experimental settings.
Key skills: Performing/recording, sourcing, and mixing/mastering of sound effects, soundscapes, and music; live audio mixing of theatrical productions (including musicals); sound system/infrastructure design and implementation; sound cueing and programming in cue software. Familiar with Midas/Behringer, Dante, Allen & Heath ecosystems.
Experienced in hiring/managing small teams of technicians in order to delivery quicky & scale out work more efficiently.
Exploring creative uses of analog & digital video integrated with sound into modern designs, including real-time video/audio streaming. Edited & live video elements.
Production Credits
sweet prince (Boston Premiere)
Brigadoon
Something Intangible
To Kill a Mockingbird
Stupid F#cking Bird
Where We Belong (New England Premiere)
Yellow Face
Now. Here. This.
The Minutes
Gruesome Playground Injuries
Sweat
Appropriate
Proof
Xanadu
Rope
Woman in White
Next to Normal
Legally Blonde
Silvia
See Rock City (And Other Destinations)
Peter and the Starcatcher
West Side Story
Lovestruck (A Musical Revue)
Cult of Ammon (Short Film)
Xanadu
Only Ghosts (Short Film)
Little Shop of Horrors
Millbury Improv Group
Experimental Error Sketch Comedy
Case Study: Virtual Theater
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I architected, designed, planned, and built a virtual streaming theater platform for performances during lockdown.
Partnered with creative director & creative team to build a live, integrated theater experience with live actors green-screened into scene locations together; custom layered scenery (photography & painted), backgrounds, and lighting; and udio & video elements integrated into scenes.
Solutions built using Skype/NDI feeds, Open Broadcast System (OBS), Qlab, Adobe Photoshop, Adobe Premiere, and custom-build cueing software tools.
Worked with small teams of theatrical designers & consultants to implement and run these productions. Designed and documented a creative strategy for standardizing virtual performance.